- Added a ranged enemy
- He should chase you until you're in range, then shoot an (ugly) fireball at you.
- He's blue.
- Ability is broken up into pieces, projectile can be easily swapped to anything.
- Enemies have a "call for help" allowing them to act more pack-like.
- Call for help is set to 5 "units" (pretty small)
- Changed the map around to have "pulls" or "packs" or whatever you want to call them.
- This was mostly for testing "call for help" functionality and to make it seem like more than 1 room.
- Changed the 2 button to 100% heal / 3 sec cooldown.
Unity Web Player | Prototype 001
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