Tuesday, July 16, 2013

Quick Update

OK, let's do a quick update on tonights work. It doesn't seem like much, but progress is progress.
  • Added a ranged enemy
    • He should chase you until you're in range, then shoot an (ugly) fireball at you. 
    • He's blue. 
    • Ability is broken up into pieces, projectile can be easily swapped to anything. 
  • Enemies have a "call for help" allowing them to act more pack-like. 
    • Call for help is set to 5 "units" (pretty small)
  • Changed the map around to have "pulls" or "packs" or whatever you want to call them. 
    • This was mostly for testing "call for help" functionality and to make it seem like more than 1 room.
  • Changed the 2 button to 100% heal / 3 sec cooldown.
    • Again, this is for testing only. 

Unity Web Player | Prototype 001
Unity Web Player | Prototype 001
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